<?xml version="1.0" encoding="UTF-8"?>
<project version="11">
  <load_config excluded_components="" tile_window="0,0,0,0" view_3d_needed="1"/>
  <settings>
    <environment_file value="weather/battle/wh_brt_03.environment"/>
    <water_plane value="false"/>
    <climate value="brt_moorlands"/>
    <season value="SL_NO_SEASON"/>
    <faction value="wh_main_brt_bretonnia"/>
    <camera_type value="Battle"/>
    <rotation_mode value="Pan"/>
    <drag_mode value="GroundPlane"/>
    <undo_stack_limit value="100"/>
    <type_filtering>
      <ai_hint value="false"/>
      <ai_separator value="false"/>
      <battle_catchment_area value="false"/>
      <battle_catchment_area value="false"/>
      <battle_catchment_area_boundary value="false"/>
      <battle_xml_layer value="false"/>
      <battlefield_zone value="false"/>
      <building value="false"/>
      <building_projectile_emitter value="false"/>
      <camera value="false"/>
      <camera_bounds value="false"/>
      <camera_zone value="false"/>
      <capture_location value="false"/>
      <composite_scene value="false"/>
      <decal value="false"/>
      <deployment_zone value="false"/>
      <deployment_zone_region value="false"/>
      <ef_line value="false"/>
      <environment_volume value="false"/>
      <faction_prefab value="false"/>
      <file_layer value="false"/>
      <go_region value="false"/>
      <group value="false"/>
      <layer value="false"/>
      <layout value="false"/>
      <light_probe value="false"/>
      <lite_building_outline value="false"/>
      <live_prefab value="false"/>
      <marker value="false"/>
      <nogo_region value="false"/>
      <playable_area value="false"/>
      <point_light value="false"/>
      <polygon_mesh value="false"/>
      <prefab value="false"/>
      <procedural_exclusion_zone value="false"/>
      <prop value="false"/>
      <raw_spline value="false"/>
      <river value="false"/>
      <siege_ai_boundary value="false"/>
      <siege_ai_edge value="false"/>
      <siege_ai_node value="false"/>
      <sound_marker value="false"/>
      <spot_light value="false"/>
      <terrain_hole value="false"/>
      <unit value="false"/>
      <vfx value="false"/>
      <vegetation value="false"/>
    </type_filtering>
  </settings>
  <scene active_layer="1624387658d80e9">
    <invisible_entities value="1622f9eaa97464f;162247a3c1e58cb"/>
    <frozen_entities value="16240f4539e4daf;16240f3f6cb4d94;16225b14e2acde2;16224eecccc5687;1627e8e41e335a2;16243f4353b3f3e;1625986385a17e7;162354c56c6a13a;162247d1f4b6e50;162438a1b7ae7c4;16259a4f66320a6;162247a3c1e58cb;16a44fcee6e062e;162247b170858f2;1622484c030cf4e;162351cdfbb813b;162438b9565e85f;1624577c8acfd94;16242dddf22d6b6;1627e0f5f8aa432;16281a93b2cd7e6;1622550346f9914"/>
  </scene>
  <terrain/>
  <camera_2d position_x="0" position_y="0" zoom="-1"/>
  <camera_3d version="1">
    <camera_default version="28">
      <entity id="162247a3c3f58d5" name="Default Camera">
        <ECCamera vertical_fov="65" aspect_ratio="1.25591397" near_clip="1" far_clip="13000"/>
        <ECTransform position="1049.05493 100.373688 1030.89136" rotation="28.2619953 216.898468 360" scale="1 1 1"/>
      </entity>
    </camera_default>
    <target_distance value="26.1474113"/>
    <ortho_params value="795.957642,846.437683,158.668015"/>
  </camera_3d>
</project>
