<?xml version="1.0" encoding="UTF-8"?>
<project version="20" id="16b47db4957f11b">
  <pc type="QTU::ProjectTileWithVista">
    <data vista="terrain/vistas/temperate_3" env="weather/blue_01.environment" database="battle" size="8x8" triangle_density="128">
      <data v="2" texture_channel_0="grass0" texture_channel_1="grass1" texture_channel_2="mud0" texture_channel_3="city3" texture_channel_4="stones0" texture_channel_5="stones1" texture_channel_6="forest1" texture_channel_7="city2" fog_mask_texture="" river_material="materials/campaign_water_plane_default.xml.material" climate_mask="temperate">
        <tile_database colour="0 0 0 255" custom_alpha_blend_texture="" normal_common="" is_random_rotatable="true" infield_tile="true" requires_sea_in_infield="false" sea_water_plane="false" is_subterranean="false" is_encampable="false" use_alternative_lf="false" normal_strength="2" shadow_camera_depth="0"/>
        <procedural vegetation_seed="586156202" grass_seed="586265254"/>
      </data>
      <cells version="1">
        <mask></mask>
        <nogo></nogo>
      </cells>
      <user_created_map display_name="Sleeping Tiger of Tianshan" description="" author="Frodo45127" max_players_1="4" max_players_2="4" battle_type="siege"/>
    </data>
  </pc>
  <pc type="QTU::Scene">
    <data version="35">
      <entity id="16aad8af6eb0c65" name="Default">
        <ECLayerFile/>
        <ECLayer/>
        <ECLayerExport export="false" export_as_separate_file_if_not_meta_tagged="false" buildings_have_linked_destruction="false"/>
      </entity>
      <entity id="16aadd0252b8e7d" name="AI Stuff">
        <ECLayerFile/>
        <ECLayer/>
        <ECLayerExport export="true" export_as_separate_file_if_not_meta_tagged="false" buildings_have_linked_destruction="false"/>
      </entity>
      <entity id="16aae0a7035ba6f" name="Buildings">
        <ECLayerFile/>
        <ECLayer/>
        <ECLayerExport export="true" export_as_separate_file_if_not_meta_tagged="false" buildings_have_linked_destruction="false"/>
      </entity>
      <entity id="16af022152f4043" name="Rocks">
        <ECLayerFile/>
        <ECLayer/>
        <ECLayerExport export="true" export_as_separate_file_if_not_meta_tagged="false" buildings_have_linked_destruction="false"/>
      </entity>
      <entity id="16af2c644fc3431" name="Escalation">
        <ECLayerFile/>
        <ECLayer/>
        <ECLayerExport export="true" export_as_separate_file_if_not_meta_tagged="false" buildings_have_linked_destruction="false"/>
      </entity>
      <entity id="16b4a8e4aef7713" name="Water">
        <ECLayerFile/>
        <ECLayer/>
        <ECLayerExport export="true" export_as_separate_file_if_not_meta_tagged="false" buildings_have_linked_destruction="false"/>
      </entity>
      <entity id="16b4c398c2dd4eb" name="Civilians">
        <ECLayerFile/>
        <ECLayer/>
        <ECLayerExport export="true" export_as_separate_file_if_not_meta_tagged="false" buildings_have_linked_destruction="false"/>
      </entity>
      <entity id="16b57fa7c76c21d" name="Barricades">
        <ECLayerFile/>
        <ECLayer/>
        <ECLayerExport export="true" export_as_separate_file_if_not_meta_tagged="false" buildings_have_linked_destruction="false"/>
      </entity>
      <entity id="16b5a806b3dd49b" name="Decals">
        <ECLayerFile/>
        <ECLayer/>
        <ECLayerExport export="true" export_as_separate_file_if_not_meta_tagged="false" buildings_have_linked_destruction="false"/>
      </entity>
      <entity id="16b8937d894ebdf" name="Fields">
        <ECLayerFile/>
        <ECLayer/>
        <ECLayerExport export="true" export_as_separate_file_if_not_meta_tagged="false" buildings_have_linked_destruction="false"/>
      </entity>
      <entity id="16b8d7d9bc51c7c" name="Field Buildings">
        <ECLayerFile/>
        <ECLayer/>
        <ECLayerExport export="true" export_as_separate_file_if_not_meta_tagged="false" buildings_have_linked_destruction="false"/>
      </entity>
    </data>
  </pc>
  <pc type="QTU::Terrain">
    <pc type="QTU::TerrainMap">
      <data type="Blend8" size="1280x1280" id="162247a3c2458d0"/>
      <pc type="QTU::TerrainMapLayer">
        <data id="162247a3c2458d1" name="base" visible="1" serializable="1" opacity="1"/>
      </pc>
      <pc type="QTU::TerrainMapLayer">
        <data id="162248bccbcf9d4" name="walls" visible="1" serializable="1" opacity="1"/>
      </pc>
      <pc type="QTU::TerrainMapLayer">
        <data id="16225689db6bb4b" name="streets" visible="1" serializable="1" opacity="1"/>
      </pc>
      <pc type="QTU::TerrainMapLayer">
        <data id="1622a8e47e9e1ad" name="forest" visible="1" serializable="1" opacity="1"/>
      </pc>
      <pc type="QTU::TerrainMapLayer">
        <data id="1623083bbf9f512" name="rocks" visible="1" serializable="1" opacity="1"/>
      </pc>
      <pc type="QTU::TerrainMapLayer">
        <data id="16242e16c982390" name="roads" visible="1" serializable="1" opacity="1"/>
      </pc>
      <pc type="QTU::TerrainMapLayer">
        <data id="162430e53105131" name="lake" visible="1" serializable="1" opacity="1"/>
      </pc>
      <pc type="QTU::TerrainMapLayer">
        <data id="1625e0307950d38" name="step_terrain" visible="1" serializable="1" opacity="1"/>
      </pc>
      <pc type="QTU::TerrainMapLayer">
        <data id="1625e095a450fce" name="fields" visible="1" serializable="1" opacity="1"/>
      </pc>
    </pc>
    <pc type="QTU::TerrainMap">
      <data type="ColorOverlay" size="1280x1280" id="162247a3c3e58d3"/>
      <pc type="QTU::TerrainMapLayer">
        <data id="16b84b3469f1620" name="base" visible="1" serializable="1" opacity="1"/>
      </pc>
    </pc>
    <pc type="QTU::TerrainMap">
      <data type="GroundType" size="1280x1280" id="162247a3c3e58d2"/>
      <pc type="QTU::TerrainMapLayer">
        <data id="16aad905ee20c7a" name="procedural" visible="0" serializable="0" opacity="1">
          <attributes permanent="true" procedural="ground_type"/>
        </data>
      </pc>
      <pc type="QTU::TerrainMapLayer">
        <data id="16281a9c743d7e7" name="streets" visible="1" serializable="1" opacity="1"/>
      </pc>
      <pc type="QTU::TerrainMapLayer">
        <data id="16281b751d2d7e9" name="Rocks" visible="1" serializable="1" opacity="1"/>
      </pc>
      <pc type="QTU::TerrainMapLayer">
        <data id="16281b604c3d7e8" name="Lake" visible="1" serializable="1" opacity="1"/>
      </pc>
      <pc type="QTU::TerrainMapLayer">
        <data id="16b8b908692de67" name="Raptor Territory" visible="1" serializable="1" opacity="0"/>
      </pc>
    </pc>
    <pc type="QTU::TerrainMap">
      <data type="Height" size="1280x1280" id="162247a3c1e58ce"/>
      <pc type="QTU::TerrainMapLayer">
        <data id="162247a3c1e58cf" name="base" visible="1" serializable="1" opacity="1"/>
      </pc>
    </pc>
    <pc type="QTU::TerrainMap">
      <data type="MeshOptimizationMask" size="1280x1280" id="16aad905ee80c7b"/>
      <pc type="QTU::TerrainMapLayer">
        <data id="16aad905ee80c7c" name="procedural" visible="1" serializable="0" opacity="1">
          <attributes permanent="true" procedural="mesh_optimization_mask"/>
        </data>
      </pc>
    </pc>
  </pc>
  <pc type="QTU::ProjectConfigurationSet">
    <data version="1"/>
  </pc>
</project>
