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	<id>https://tw-modding.com/index.php?action=history&amp;feed=atom&amp;title=Texture_Formats</id>
	<title>Texture Formats - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://tw-modding.com/index.php?action=history&amp;feed=atom&amp;title=Texture_Formats"/>
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	<updated>2026-05-13T20:54:01Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://tw-modding.com/index.php?title=Texture_Formats&amp;diff=508&amp;oldid=prev</id>
		<title>Lost2Insanity: Created page with &quot;=== '''Total War Texture Formats''' === &lt;br&gt; == '''Total War: Warhammer 2''' == '''CA DDS Formats'''&lt;br&gt; - Diffuse, Specular are in DXT10, BC1 Unorm sRGB + alpha&lt;br&gt; - Gloss_m...&quot;</title>
		<link rel="alternate" type="text/html" href="https://tw-modding.com/index.php?title=Texture_Formats&amp;diff=508&amp;oldid=prev"/>
		<updated>2022-04-12T15:13:03Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=== &amp;#039;&amp;#039;&amp;#039;Total War Texture Formats&amp;#039;&amp;#039;&amp;#039; === &amp;lt;br&amp;gt; == &amp;#039;&amp;#039;&amp;#039;Total War: Warhammer 2&amp;#039;&amp;#039;&amp;#039; == &amp;#039;&amp;#039;&amp;#039;CA DDS Formats&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; - Diffuse, Specular are in DXT10, BC1 Unorm sRGB + alpha&amp;lt;br&amp;gt; - Gloss_m...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=== '''Total War Texture Formats''' ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== '''Total War: Warhammer 2''' ==&lt;br /&gt;
'''CA DDS Formats'''&amp;lt;br&amp;gt;&lt;br /&gt;
- Diffuse, Specular are in DXT10, BC1 Unorm sRGB + alpha&amp;lt;br&amp;gt;&lt;br /&gt;
- Gloss_map is in DXT1, Gloss is BC1 Unorm + alpha&amp;lt;br&amp;gt;&lt;br /&gt;
- Mask, Normal are in DXT5, BC3 Unorm + alpha&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Intel Texture Works v1.0.4 settings'''&amp;lt;br&amp;gt;&lt;br /&gt;
- Diffuse, Specular use Color and BC7 8 bpp Fine (sRGB, DX11++) or Color+Alpha and BC7 8 bpp Fine (sRGB, DX11++)&amp;lt;br&amp;gt;&lt;br /&gt;
- Gloss_map use Color and BC1 4bpp (Linear)&amp;lt;br&amp;gt;&lt;br /&gt;
- Mask, Normal use Color+Alpha and BC1 4bpp (Linear)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Paint.Net Settings'''&amp;lt;br&amp;gt;&lt;br /&gt;
- Diffuse, Specular use BC1 (sRGB, DX 10+)&amp;lt;br&amp;gt;&lt;br /&gt;
- Gloss_map use BC1 (Linear, DXT1)&amp;lt;br&amp;gt;&lt;br /&gt;
- Mask, Normal use BC3 (Linear, DXT5)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''GIMP Settings'''&amp;lt;br&amp;gt;&lt;br /&gt;
- Diffuse, Specular use BC3 / DXT5 (Does not work well with wsmodel shaders)&amp;lt;br&amp;gt;&lt;br /&gt;
- Gloss_map use BC1 / DXT1&amp;lt;br&amp;gt;&lt;br /&gt;
- Mask, Normal use BC3 / DXT5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== '''Total War: Warhammer 3 (Preliminary information)''' ==&lt;br /&gt;
'''Paint.Net Settings'''&amp;lt;br&amp;gt;&lt;br /&gt;
- Base_colour, Material_map use BC1 (sRGB, DX 10+)&amp;lt;br&amp;gt;&lt;br /&gt;
- Mask, Normal use BC3 (Linear, DXT5)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Intel Texture Works v1.0.4 settings'''&amp;lt;br&amp;gt;&lt;br /&gt;
- Base Colour use Color+Alpha (optional) and BC3 8bpp sRGB DX10+ Linear&amp;lt;br&amp;gt;&lt;br /&gt;
- Material_map use Color and BC1 4bpp (Linear)&amp;lt;br&amp;gt;&lt;br /&gt;
- Mask use Color+Alpha (optional) and BC3 8bpp Linear&amp;lt;br&amp;gt;&lt;br /&gt;
- Normal use Color+Alpha and BC1 4bpp (Linear)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lost2Insanity</name></author>
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